﻿/*
 * @author: wizardc
 */

using UnityEngine;

namespace Demo.WorldMap
{
    /// <summary>
    /// 静态场景数据配置
    /// </summary>
    public class StaticRenderData : ScriptableObject
    {
        public GPUStaticRenderData gpu;
        public PrefabStaticRenderData prefab;
        public string dataFileName;
    }
}
